Keys, locked rooms and safes: how to use them
Keys are the worst-selling item in the game. You dump them for pocket change and miss out on a full safe.
What's written on the key
- Each key names the building and what it opens, e.g. Safe Key: Strip Club or Room Key: Gas Station (left). It won't work in another building.
- As long as you have it in your inventory, the door or safe is marked on the map. After you open it, the key disappears.
- You mostly find them in cabinets, sometimes on display cases.
The colors (from players' experience)
- Green: the most common, opens a small safe. There may be another key inside!
- Purple: opens a locked room.
- Gold: rare, for the richest rooms.
Known targets
- The mansion basements, in the top left corner of the map.
- The locked room in Grand Hotel (powder, alcohol and cash).
- The VIP room in Strip Club.
- The pharmacy rooms, with medications.
- The Gas Station in Downtown: two rooms, left and right, each with its own key.
Preparation
1. Tools. Bring a Mini Drill for the big safes in the rooms.
2. Space in the car. You'll find cargo: bank bags, bushes, reagents. A Longhorn Van has 6 cargo slots.
3. Team. For the mansions, go with two or three people and two cars.
Tip: At the Fence, a safe key goes for ~$500, a room key for ~$2,250, a Keycard for ~$5,600 and an ID Card for ~$7,200. What's behind the door can be worth hundreds of thousands. You can see prices in Arsenal.
Tip: Kefir said he wants to explain more clearly what valuable items are for. Until then, read the description before you sell!