No plot, no base: you stay at Lenny's Motel and drive only rental cars.
You rent a plot in a settlement that has an owner, with the title (Land Plot Title) matching the district tier.
Everything is built from items in your bag: you research them in Larry's Tree, buy them from the laptop, then place them from Plot Plan. Modification.
Every building has a security system: fuses raise defense, alarms alert you. Robbers place decoders to bring it down to zero.
Safes and security cabinets can't be opened with decoders: the robber needs a Master Key.
The money in your account can't be stolen. The money on the laundering table and the things in unlocked furniture can.
At wipe (after 7 days) everything in the base is confiscated and turned into years of prison.
Decoders needed = (base defense + fuse points) ÷ decoder points, rounded up. A small house full of 5-point fuses: 15 + 27 × 5 = 150 defense → 30 decoders of 5 points.
| Building | Base defense | Fuse slots | Max |
|---|---|---|---|
| Trailer | 5 | 9 | 50 |
| Small House | 15 | 27 | 150 |
| Mansion | 30 | 42 | 240 |
| Car Garage | 4 | 6 | 34 |
| Large Car Garage | 6 | 12 | 66 |
| Warehouse | 10 | 15 | 85 |
| Workshop | 5 | 9 | 50 |
| Grow Room | 5 | 9 | 50 |
| Chemical Laboratory | 3 | 6 | 33 |
| Mesh Fence | 2 | 3 | 17 |
| Metal Fence | 5 | 6 | 35 |
| Concrete Fence | 10 | 9 | 55 |
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